
James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.11.22 17:27:00 -
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I think invention is a great idea, for one simple reason. Unlike the current T2 BPO market, it's tunable after release.
You can't _really_ recall people's T2 BPOs that they bought for 185bajillion isks.
However with invention you can adjust 'success rates' such that the desired results are achieved, once the initial emergent behaviour settles down.
For those that are complaining how many cores it takes, and how long it takes to earn one, well, yes. I fully expect that producing HACs _shouldn't_ be a solo enterprise.
OK, so if it take a week to 'earn' a core (half that if you run missions) welll ... so what? There's still probably about 50,000 people who are also earning one (or more) core per week, and of those some will just sell them - obviously supply and demand will determine what ratio try to sell vs. try to invent with them, but ... this is good isn't it? I'll quite happily train up Research Project management and farm datacores, either to hand off to my corpmates, alliance or sell on the open market.
In many ways, the barriers to entry are what promotes this - if you have invested in the skills, decryptors and stuff to invent stuff, then the cores are going to be worth more to you than J random newbie who feels like trying to get lucking on a cerberus BPC.
My only real concern is whether more BPOs will be introduced via the lottery once invention goes live - at which point it'll be a trade off where the people who actually _want_ to be researchers end up losing out on their relative chances to people who just sit on their RP stockpile.
That said, if there _are_ to be new T2 BPOs released, IMO the best way to do that is add a (very small) percentage change of a real breakthrough on the research project until they're handed out. Thus the 'real' researchers end up getting a payoff for their efforts.
Also, for all those who are providing a huge amount of froth about how certain invention stuff will only be in 0.0, where do you think most of the megacyte and probably zydrine on the Jita market comes from? OK, so you may not have access to 0.0.
I can guarantee you though, if you're prepared to put up money in proportion to value and effort, there _will_ be people selling the '0.0 only' stuff.
Looks good to me, although I would like to be able to play with it on SiSi. - please add the invention stuff to the market.
It'd also be rather useful to have relative value of the invention options indicated. I don't think the percentage chance of inventing should be disclosed - this does allow for on the fly modification due to percieved imbalance.
However, some indication of relative weight of each of the ingredients would be useful e.g. how important is it to have the decryptor, metamodule, BPC runs/ME/PE, relevant skill.
Some guideline on if you do all the stuff and feed it a top end named module, your chances to invent are X times better than if you just invent without, that would be really lovely.
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